The making of a photo booth, part 3

To control the photo booth (i.e. the “shutter” button) I decided to use the I-Pac VE. It’s original intent was to use for another arcade cocktail table. It’s a small breadboard with two rows of screw terminals that sends a keystroke when the pins are grounded. It’s powered via USB and sends the events as “keyboard” strokes. I’ve wired a switch to the player 1 start button (sends a “1” key).

In order to make the application Photo Booth take a picture, I’ve had to modify the shortcut key of the “Take Photo” menu item. This is accomplished by using the developer tools (Interface Builder) to modify the .NIB file. Now whenever I press “1” on the keyboard or close the switch on the I-Pac, Photo Booth takes a picture.

Link

The making of a photo booth, part 2

We bought some fabric that will become the curtain of the photo booth. Hancock Fabrics are going out of business so I got 10 yards of a black fabric that hangs really well– on sale at $6.29/yd.

Also, we picked up plastic grommets to use when hanging the fabric on a rod so it can slide open and closed. They are two parts and snap together sandwiching the fabric. An X-acto blade cuts the center fabric out well.

Top 10 most influential Amiga games

Wired Gaming has a slideshow of some really inventive and original games that really shined because of the unique features of the Commodore Amiga. I'm a long time Amiga fan, dating back to my first Amiga 500, and I've played most of these games for hours when I was younger ( especially “Beast” and later “Shadow of the Beast” ).

Link.